updates in Slime Jumper

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Old Movement, many improvements!

Change:

- Old Movement feeling with new input system!

New:

- Maximum fall speed so you can no longer glitch through the ground

Removed:

Respawn script completely removed and better integrated into the new player script

New main menu layout!

the new main menu is not quite finished yet and e.g. the singleplayer butten will be designed like the old one, but this is the new structure of the menu

interested? then Wishlist it on Steam.

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…

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SlimeJumper : Ultimate Jump | NEW Lava Shader! (no Sprite animation anymore!)

What do you think of the new Lava Shader?

interested? then Wishlist it on Steam.

Gamejolt: https://gamejolt.com/games/SlimeJumper/434254

Steam: https://store.steampowered.com/app/1570600/SlimeJumper__Ultimate…

  9 votes Voting finished

in this post i will explain why development has stalled and what the current status and plans for the future are.

(Enclosed I add the logos from new to old)

SlimeJumper: Ultimate jump comeback.

It's been a long time, but the slime is back!

In a few days, I'll tell you exactly what's going on with the game, what the current status is and what the future holds.

---| Small Steam Demo Update |---

The update includes the new font, also the "OptionsMenu" design was changed a bit

---| +++ |---

5 Simultaneous players! That's the most simultaneous players ever! :D

| Online Multiplayer Status Update | (Devlog)

PARTY TIME!!!

I'm working now on the party system! It's a big challenge but I think I'll get it right. The party graphics are not final and are still a little buggy.

  14 votes Voting finished

Here you can see the main menu with the new font :D.

Let me introduce this is the new font for my game. This is the first time I have designed a font "completely" from scratch. how do you like the new font? :D

  16 votes Voting finished